Category Archives: interactivity

Get a pat on the back from HypeMachine’s ScoreBot

For a while my music finder of choice has obviously been HypeMachine – if you don’t use it already I would seriously recommend it to you. At least till Spotify is officially available in Australia.

As I tweeted a new discovery (go check out Wooden Birds) I was surprised by HypeMachine’s scorebot. A nifty script that automatically comes back with a display of my “musical influence”. I apparently made 39 other people discover and like the same band/act.

Hype Machine's Scorebot

Hype Machine's Scorebot

Gave me a little pat on the back, like someone asking you if they could copy your mixtape (I know, waaaay back in the days). Or that nod of approval by the long-time employee of your favourite record shop. Nice.

Holler plays Fluoro Pong at Bondi Sizzle

If you are in Sydney this weekend, don’t miss Bondi’s first Community Festival called Sizzle. Holler’s Kerry Edward designed the blog/site and contributed a series of illustrations to the Garage Art Exhibition. His series is called “Growth” and reflects on his upcoming fatherhood.

Growth by Kerry Edward

Growth by Kerry Edward

My colleague and frequent collaborator Lukasz Karluk has created a funky interactive game called “Fluoro Pong“. Using colour recognition, the game’s virtual paddles are steered by lifting real rectangular prisms in fluoro colours. Additional face recognition maps a still photo of one of the players onto the playing ball.

Holler flyer at Bondi Sizzle

Holler at Bondi Sizzle

So come on down this Sunday and lift a fluoro paddle and a beer with us.

Fluoro Pong playing at Holler

Fluoro Pong playing at Holler

If I can dream, Green Eyed World and The Real World – real-time interactive docu soaps

If I can dream of a real-time worldwide and interactive audience…then I am Simon Fuller. Fuller’s new reality show “If I can dream” circumvents regular TV stations and gets a straight Hulu/MySpace release (worldwide). Which – given the heavyweights behind the project and the sponsoring brands Pepsi and Ford – does raise some eyebrows in the TV and marketing world. Apparently it will mark the beginning of Disney’s Hulu being available beyond the US market.

If I can dream

If I can dream Trailer

Its concept fuses shows like MTV’s “Real World” (currently in its 22nd iteration) together with a global real-time, interactive audience. Reminiscent of  Sprite-supported “Green-Eyed World” that cleverly integrated, emulated and (to a certain extent) faked real-time interaction with its viewers. Not being 100%  live naturally has advantages for footage, editing and story lining quality. Especially when you are so much on the road as Katie Vogel and the production team were in their show.

Green Eyed World

Green Eyed World with Katie Vogel

But participating as a real-time-interactive audience will have a strong appeal. Additionally, the attractiveness of “If I can dream” contestants, narrative and set will easily outshine the average hapless Big Brother cast and their demeaning challenges in their drab cage container.

Big Brother shenanigans

Big Brother shenanigans

I happen to have worked on the first “The Real World” in Germany, so I have a soft spot for any kind of “let’s stick some talented and aspirational kids under one roof and see what happens”. Our production under the title of “Das wahre Leben” (background in German) ran in 1994 and pretty much set the scene for Big Brother and the like. It employed one of the first large scale digital post productions with all Avid systems available in Germany at the time crammed into our editing rooms. Post Production on the 12 episodes happened on 4-5 episodes in parallel, and under the same roof as the set. We were only a couple of weeks behind the “reality” happening in the fancy loft next door in Berlin Mitte (Linienstrasse).

"Das wahre Leben" German TV series 1994

"Das wahre Leben" German TV series 1994

"Das wahre Leben" German TV series 1994

"Das wahre Leben" German TV series 1994

This episode shows (in German) the extraordinary circumstances and the frantic pace with which we produced the show at the time. Excuse the heavy compression, I did it at the time so my movies would all fit onto one CD-ROM.

It was extraordinary because hardly anyone knew exactly how to produce such a show. It was a process of rapid-prototyping with constant refinement loops over the course of the episodes. It was also extraordinary because in our 12 hour / 7 days a week style of production, we were rapidly feeling like we were living the lives of the cast, only with a delay of a week or so. Unbeknown to the cast, we were working next door in former rooms of the Nationale Volksarmee (the East German ‘National People’s Army’). Quite a clash of (at the time) cutting edge technology with socialist-style interior. Btw, I am the guy rocking it at the Apple Performa computer in the second shot.

Post production on "Das wahre Leben"

Post production on "Das wahre Leben"

Post production at "Das wahre Leben"

Post production at "Das wahre Leben"

I am sure that even though in the last 15 years the world has become very used to docu-soaps and real-time interactions with a cast through the web, it must still be a surreal experience for the production team on “If I can dream”. The result soon to be found here:

Hulu

Hulu website

WWF Earth Hour iPhone Application: Spin the Dynamo

Now is the time to mention a few incredibly dedicated people who poured their heart and soul into our WWF Earth Hour iPhone application: Mic, Knotty, Alex, Tony, Lukasz and Chris worked long hours to produce an app that is beautifully simple. It carries Apple’s seal of approval by having been a featured app in the iTunes store. And hopefully it does its little part in making political leaders in Copenhagen get serious about global warming.
I can safely say that my part in this project was miniscule. But I did push for making a case study video out of the process and final application. I hope you enjoy this workshoppy kind of look into Holler.
More info at earthhour.org/Tools/Tools.aspx


Thanks to Raz and Carl who worked with Simon Dikkenberg on creating this video.
Voting for Earth is something to be proud of. Show how you choose Earth over Global Warming and tell the political leaders at the UN conference on climate change. You might even inspire others to do the same.

Omegle: A chat is a chat is a chat

Omegle promises the unthinkable for netizens: “Talk to strangers!” Notice the exclamation mark!!! To top this, it even promises to be “a brand-new service for meeting new friends.” I mean, yes, social networking leads to lots of contacts with friends, even new ones. But it is not like I haven’t entered a chat with a stranger before. And I am sure a MOO or MUD player from the good ol’ days of TelNet will frown upon the proclaimed freshness of this service.

Nevertheless, I felt a slight tingle as I entered the chat window. I don’t really know what I expected, maybe some sort of post-modern text performance. Two savvy players of the game, juggling with conventions and the etiquette of the social web.  And I thought it started rather well.

A chat is a chat is a chat

A chat is a chat is a chat

But alas, the age-old question ‘where are you from?’ threw us both back to the times of CompuServe and AOL.  I quickly hit ‘disconnect’ before he could ask me what I am wearing. Gee, we could have become real friends.

Addition:
Through other blogs I have learnt that Omegle seems to be the brainchild of teenager Leif K-Brooks (what’s with the K- business here?). It would explain the perceived novelty of a chat! with strangers!!
And you can find some mildly amusing examples of other Omegle chats here.