Category Archives: Mobile

9 questions to get QR codes right

QR codes have copped a lot of flak after hyped expectations met with reality. Blogs like WTF QR codes and Pictures of People Scanning QR codes are testament to the scorn showered upon them. While some might have already moved onto the next big thing in connection technology (NFC anyone?), B&T / Kevin Moreland have just published a good list of questions to ensure your use of QR codes isn’t doomed from the start.

  1. Is the surface mobile friendly?
  2. Can consumers physically get to the code?
  3. Will consumers have internet access?
  4. Is it big enough?
  5. Is the information at a minimum?
  6. Does it lead to a mobile friendly destination?
  7. Is there value behind the code?
  8. Will consumers realise there is value behind the code?
  9. Have I scanned this?

Apart from the technical best practices I would really stress questions 6, 7 and 8 which are too often neglected. People don’t explore these code. That would be like saying people click on banners just to see where it would take them. Either they get why they should use the code or they don’t.

Get the full article on B&T

You are listening to … Los Angeles


You are listening to Los Angeles” is a mesmerizing and beautiful collage of two sound streams. Ambient music (via SoundCloud) and live police radio (scanner audio from RadioReference.com) come together to form an audio experience reminiscent of films like Paul Haggis ‘Crash‘ and Michael Mann’s ‘Collateral‘. Other US cities are available as well – I have done a quick search on Sydney police radio but am not sure it is available online.

I just pledged a few dollars to help creator Eric Eberhardt, himself a digital product manager and UX designer, develop an iPhone app version of the site. I imagine the mobile experience, walking the streets while listening to the two streams together, to be quite an interesting (if not creepy) experience.

Near future communication at Mojo

“Swipe, tap and eat” -  a little update from the Creative Technology front at MOJO. We have partnered with Amnesia/Razorfish and the University of Sydney to develop a mobile application that could change the way we order our favourite meals. We helped MA student Stephen Davis to devise, test and program ‘BrandTable’. It is concept that allows shoppers to order food with only a tap of their mobile phone, using near-field-communication (NFC). A popular smartphone feature in Japan and Korea, NFC will sweep into the Australian market in 2012. Our video of the prototype, which you can see here, has already caught the attention of global technology blogs TechCrunch and Engadget.
We know Australians love smartphones and social networking, so we will continue to explore this technology. Any progressive creative idea, from mobile couponing, real-time scavenger hunts to launching branded films, can be propelled by NFC. And that makes it very near-future-communication for us at MOJO.

Barcelona and AKQA have something in common: a Star Player

This weekend FC Barcelona demonstrated  how football should be played by convincingly beating Manchester United in the Champions League final. Simultaneously, AKQA and Heineken demonstrated with Star Player how a branded iPhone app should be played by convincingly fusing gaming with social one-upmanship and entertainment.

I had seen this hype video when it came out a few weeks ago but only played it for the first time last night.

Star Player mobile app

Heineken's Star Player mobile app

Both sides have a star player, Barcelona in Lionel Messi and AKQA/Heineken in this free iPhone app that will surely earn the agency some badges in the award finals (AKQA’s award page is here).

Here is the summary of my experience:

  • Star Player is a well crafted application with a clear interface, reacting timely and succinctly.
  • It contains good copy writing, egging you on while not being overladen with football mannerisms or brand-speak.
  • The global stats (“this is how the world predicted”) give a nice context to how clairvoyant you really were.
  • I could do without the quiz questions coming on intermittently, crucially the Barcelona’s first goal was scored while a quiz question was on the screen.
  • One has to be (excuse the pun) ‘on the ball’ throughout, literally with your finger on the phone’s screen in order to predict goals.
  • Playing ‘Star Player’ represents a great complimentary user experience to watching the game, especially when you are at home. Would groups of mates at the pub get a kick out of glancing at their phones during the game?
  • Had I connected with fellow football lovers online (including live chat, like on the facebook version), it would have become an even greater social experience.

To me this app is a milestone in the development of the often-cited ‘dual screening’ or ‘parallel viewing’. According to the agency it hits extremely fertile ground as:

  • 72% of UEFA Champions League fans around the globe watch the matches alone
  • 75% of US television viewers are dual screening at home
  • 50% of NFL viewers are watching the games in dual screen environments

In a local development, BBDO Melbourne launched Twelevision, an iPhone/iPad app to support TV viewers in their tweeting about the different shows. And their CEO Peter Biggs has ambitiously declared to create more useful apps and products (and consequently generate IP) as 10% part of their future offering. I wonder if AKQA managed to get some patent on the inherent game mechanics of Star Player? No reason why this app wouldn’t soon appear in other sporting codes, like Rugby Union where Heineken e.g. sponsor the World Cup.

I haven’t tested the corresponding facebook app (currently 125,000 users) yet and would be grateful if anyone can share an experience with it. The same goes for any information on other live sporting events (e.g. the NBA Play Offs) that might have rolled out similar apps.

Update:
In the category of voting & commenting reality TV show ‘Four Weddings’ had brides going to each others’ weddings and rate them – usually in a bitchy way – in different categories. Viewers where given the opportunity to rate the show online in real time. The results were screened in the end in comparison to the brides’ ratings. http://www.monterosa.co.uk/work/four-weddings

Dream/Fantasy team competitions have been around for a while, e.g. our client Toyota sponsors AFL Dream Teamwhere your squad of 22 players take on an opponent. You’re competing against 15 other teams in your Dream league. So gather your mates and prepare to duke it out all season to see who has the sharpest football brain. Another example is the F1 Live Timings complementing the main TV broadcast – even keeping you ahead of the commentary, and overcoming the irritation of ad breaks during the race.

 

 

The Haeckel Clock

Check one of the latest art projects to come out of Holler Sydney: The Haeckel Clock (free install). Its unique art direction was inspired by the artistic work of an eminent German biologist, naturalist, philosopher called Ernst Haeckel. Around the turn of the last century he discovered, described and named thousands of new species and drew microscopic creatures with fascinating skill and detail.

Haeckel illustration

Haeckel illustration

Holler’s Mike Hill, himself a zoologist and nature photographer before he entered the interactive agencyscape, is a big fan of Haeckel’s work.

The application is a pretty abstract clock that uses different sized balls to signify hours, minutes and seconds.

Haeckel Clock

Hours floating together

Fittingly for such a scientifically-inspired piece the elements all adhere to the laws of gravity and have their own elastic coherence.

Haeckel Clock

Hours, minutes and seconds separated

The modern genius behind this app is my frequent collaborator Lukasz Karluk, who developed the application in openFrameworks. He describes the project, its interface and technical detail here on his blog. Have a peek at the flow in his screen video and don’t forget to install this free clock on your iPad by going to the app store.

Disclaimer: I was only very partially involved in the clock’s design and development, mainly correcting any typos in German pieces of copy.