In mid 2000, so almost 11 years ago, I and two other creatives in Germany got invited to create a digital art work for the exhibition Berlin – HongKong. We contributed the most logical thing: an ‘ultra-interactive KungFu Remixer’. We called it “I know where Bruce Lee lives” (a nod to the TV Personalities‘ lyrics of ‘I know where Syd Barrett lives‘).
I know where Bruce Lee lives - by SKOP
It essentially was a very early mash-up piece, using snippets of Bruce Lee films (animations, fight sounds and loops of the score by genius Lalo Schifrin). Particularly entertaining for us was the hammy gangster dialogue snatched from the German dubbing of said martial arts films. Sprinkled into the mash-up were Chinese characters that mimic some of the sounds you hear. In order to get these right we had asked a Chinese language professor for help – to this day I have no idea what they really mean (see a trailer for the app here).
I know where Bruce Lee lives - by SKOP
The playful interactivity comes through using your keyboard to ‘make music’ with Kung Fu. There is a longer list of the international festivals and exhibitions (from the US, Brazil, Spain and Holland to Hongkong and Australia) it was part of.
To this day ‘I know where Bruce Lee lives‘ ranks among the top Google search hits for the Asian hero. I still receive emails of people discovering and liking it, among them many martial arts fans but also musicians such as Krautrock-god Holger Czukay of CAN fame. The latest feedback email came through last week, from one of the members of ‘V for Volume‘. They are apparently a very popular Chilean band, coincidentally sporting some half-German members in their line up.
It is kind of hard to see the Bruce Lee connection in this video, maybe I should brush up on my Spanglish. But despite this, it never ceases to amaze me how the internet connects us in different ways at different times with our various tastes and aesthetic sensibilities. Double Rainbow all the way.
Posted in games, interactivity, Video
Tagged art, bruce lee, chile, experience, flash, hong kong, interactivity, lalo schifrin, mashup, remixer, Skop, v for volume, Video
If you are in Sydney this weekend, don’t miss Bondi’s first Community Festival called Sizzle. Holler’s Kerry Edward designed the blog/site and contributed a series of illustrations to the Garage Art Exhibition. His series is called “Growth” and reflects on his upcoming fatherhood.
Growth by Kerry Edward
My colleague and frequent collaborator Lukasz Karluk has created a funky interactive game called “Fluoro Pong“. Using colour recognition, the game’s virtual paddles are steered by lifting real rectangular prisms in fluoro colours. Additional face recognition maps a still photo of one of the players onto the playing ball.
Holler at Bondi Sizzle
So come on down this Sunday and lift a fluoro paddle and a beer with us.
Fluoro Pong playing at Holler
Posted in art, design, Experiential, games, interactivity
Tagged art, australia, bondi, experience, holler, holler sydney, installation, sydney
After you have been to a few “latest-buzzword-on-the-mobile” events, it is likely you become a bit jaded. Hype after hype wave breaks onto our shores but we are still missing a sizable audience changing its behaviour. Where is the move from voice and SMS towards mobile data usage (MMS, email, IM, WAP, web, widgets)? Last night, Mobile Monday‘s panel handed out some refreshingly honest opinions without the inflated projections.
Instead the talk was more about:
what will constitute a truly mobile digital experience (immediate, identifiable/personal, always-on, context, location, social graph)
that Mobile 2.0 will therefore be different from but build upon Web 2.0 (like TV built on theatre and radio, web on print and TV)
the (slow) arrival of pricing models that are less about “bill shock” and more about “worry free use” aka data flat rates
carriers hopefully becoming “smart pipes” and sharing traffic and customer data, thereby helping to combine and improve mobile experiences
developing widgets which don’t require a browser in an open-standards-platform
social networking as one key experience defining 3G (like voice did for 1G and SMS did for 2G)
Mobile Monday’s panel, picture taken with iPhone by Halans
Speakers included Gary Chan from Forum Nokia, Oliver Palmer from TigerSpike, Oliver Weidlich from Ideal Interfaces and Jennifer Wilson from NineMSN. Mobile Monday’s own wrap up can be found here.