Check one of the latest art projects to come out of Holler Sydney: The Haeckel Clock (free install). Its unique art direction was inspired by the artistic work of an eminent German biologist, naturalist, philosopher called Ernst Haeckel. Around the turn of the last century he discovered, described and named thousands of new species and drew microscopic creatures with fascinating skill and detail.
Holler’s Mike Hill, himself a zoologist and nature photographer before he entered the interactive agencyscape, is a big fan of Haeckel’s work.
The application is a pretty abstract clock that uses different sized balls to signify hours, minutes and seconds.
Hours floating together
Fittingly for such a scientifically-inspired piece the elements all adhere to the laws of gravity and have their own elastic coherence.
Hours, minutes and seconds separated
The modern genius behind this app is my frequent collaborator Lukasz Karluk, who developed the application in openFrameworks. He describes the project, its interface and technical detail here on his blog. Have a peek at the flow in his screen video and don’t forget to install this free clock on your iPad by going to the app store.
Disclaimer: I was only very partially involved in the clock’s design and development, mainly correcting any typos in German pieces of copy.
Posted in apps, art, games, Mobile
Tagged applications, art, biology, clock, ernst haeckel, haeckel, holler, holler sydney, iPad, iPad app, itunes, jena, lukasz karluk, mike hill
OK, we aren’t really tight with the mastermind of N*E*R*D fame. But we did manage to be included in the same wonderful iPad app.
Holler Sydney has contributed to one of the most successful new iPad applications, Granimator. Holler’s contribution is the only one from Australia and was designed by our own Kerry Edward and accompanied by sounds from Sydney musician Eli Murray.
The application which is currently in the Top 10 of free apps in the UK was developed by English studio UsTwo. It lets users design wallpapers, using only their fingers.
Holler pack on Granimator
The graphics are sourced from globally recognised illustrators and creative studios such as Airside, Buro Destruct, Rob Bailey, mcbess and Jon Burgerman. And now it also includes cross over groups like N*E*R*D (+ Friends with You).
N*E*R*D on Granimator
Also worthy of a click:
And just to round it up in style, here’s Pharrell/N*E*R*D with Everyone Nose:
Posted in apps, design, Mobile
Tagged airsie, buro destruct, granimator, holler, holler sydney, iPad, iPad app, jon burgerman, mcbess, nerd, pharell williams, rob bailey, ustwo
Rachel Lovinger from Razorfish gives a good overview over how content strategy helps “machines get what we are talking about and searching for” – my 5-second definition of the semantic web.
The semantic web of XXXX ?
Our work for XXXX is all about publishing interesting content, revolving around living the good life, using all of the brand’s sponsorships such as V8 racing XXXX Angels or Rugby League as assets. Earlier in the year I have commented on this Bannerblog “brands going social” post by Ash from Soap on the underlying strategy.You can also have a peek at our case study on it:
Vodpod videos no longer available.
We are already connecting XXXX’s output to supporter blogs, facebook pages and other publishers of similar content, establishing connections, collaborations and traffic/consumption/engagement with a mutual benefit. Which together with our SEO is hopefully creating a small semantic web for XXXX.
Now in conncetion to Rachel’s presentation: I wonder what a piece of semantic web for the Australian summer life style would look like? The government of New South Wales has recently held a competition around applications that use freely available data to foster better community life. So XXXX’s service could possibly provide a holistic data view on where high quality of life can be achieved = affordable, sunny, peaceful and with an option to go fishing, surfing or having a beer with your mates! Admittedly, it is only a sketch and a simplistic set up, considering Australian real estate prices even a dream scenario. But with something along these lines XXXX could the enabler of said service, being utility and brand experience in one.
If you are in Sydney this weekend, don’t miss Bondi’s first Community Festival called Sizzle. Holler’s Kerry Edward designed the blog/site and contributed a series of illustrations to the Garage Art Exhibition. His series is called “Growth” and reflects on his upcoming fatherhood.
Growth by Kerry Edward
My colleague and frequent collaborator Lukasz Karluk has created a funky interactive game called “Fluoro Pong“. Using colour recognition, the game’s virtual paddles are steered by lifting real rectangular prisms in fluoro colours. Additional face recognition maps a still photo of one of the players onto the playing ball.
Holler at Bondi Sizzle
So come on down this Sunday and lift a fluoro paddle and a beer with us.
Fluoro Pong playing at Holler
Posted in art, design, Experiential, games, interactivity
Tagged art, australia, bondi, experience, holler, holler sydney, installation, sydney